Can someone explain the point of cards like "Strange Ritual" and "Just Microwave it"? I've spent thousands of gems over the last months in order to receive the latter one and im disappointed/confused.
They could be used to get the "Challenging Evil" achievements I guess, for defeating enemies at a high enough corruption level. But yeah other than that I'm also a bit like "What's the point?" other than just completing the collection.
For Tendsty, I with there were more feedback in Night Hunt when a ritual is performed. I can really only tell if it succeeded or failed by whether the little "New" icon gets grayed out. A toast or something would be great
You gradually gain Magic resource. Every now and then its consumed to generate some special event-only resource. To find the resource, you'll need to mouse-over the icon. In terms of where it shows up it can be seemingly in nearly any other place. a normal-icon will swap to event icon. For example Copper in mining, or a Gem in gems. Just go through your various tabs until finding it. It can even spawn on prestige sub-section apparently.
Icons it can be are something like "maple leaf", "grass", "skull", "clover", or a potion bottle thing.
Once you have some, you can attempt a ritual. These gives you points for event shop, can unlock potions and unlock a new resource for the event which so far I've only seen as able to combine multiple resources into potion, and higher chance to succeed.
Oh man, it wasn't until the most recent update that I realized you have to actually place the garden gnome in your field. I've been playing this game for months. I feel like such a fool....
For Tendsty: I love the Shapes tab you added in this update, thank you so much! It's perfect!
Though I have to say I'm bummed you can no longer select multiple of a card for a prestige, and it feels bad to have the farm fertilizer Speed-Grow nerfed so much.
Otherwise, it's a great update, and the Shapes make up for the nerfing, thank you so much for making and working on this game!
And in my opinion, shapes are the worst element in the game. It's not bad in itself, but it's too different from the rest of the game. See for yourself: now we have nine different games (if the shapes are considered a separate game), and after a year of playing, all these games require 1-2 minutes of attention from me per day. Well, maybe 5-6, considering that the new games have just started and require more player attention. And the shapes at the same time are an active game. And it takes 10-15 minutes to spend all the accumulated motivation. And what happens in the end? Does one game take ten times more time than all the other five combined? A strange decision.
So he can nerf it later, the classical tendsty. New people will take a year to progress while the one that exploited it being active will have an advantage, repeat.
I have been playing this game for about two months and I love it. Well done Tendsty!
Desired quality of life improvements:
Mine
Add a button to the left to return to the lowest rock with a break time of 1s, or better yet, add an automation option to return to this rock after reaching a rock with a certain break time
Allow replacing the ores used to craft a pickaxe. Currently, I must delete all of the ores in the slots in order to replace just the leftmost ore.
Horde
Show which items are equipped and their mastery levels on main tab. When putting an item into idle mode, it's not readily apparent which items are equipped
Farm
When a crop is in overgrowth, show time to next tier of overgrowth on hover (or better yet, the next few tiers like you do with the depth dweller)
Events / Menu
Highlight the Event button in the menu when an Event is currently active
I don't know if there's a "Right" answer, but I would load the page in Incognito Mode, export the new game right away, and import that into your normal browser's version.
can anyone tell me what is mansion's second requirement and how to get it? my concern it's a gimmicky one like joy, i know i still other obvious ones to unlock ahead of me (i'm at 177 village)
Not a gimmick, you're still missing a building which provides a job. Look through them and you'll see one which would give you access to a new job you can use.
yeah boris, that makes sense. I figured capacity cards sped it up by a lot for me, since helium yield increased a lot even if you progress one or two levels. for future readers, notice you'll have to reach a specific level before you can buy the upgrade to drill yellow crystal...better stock up on helium :)
Seems there's a bug with the "Construct 1x Level 1 Main Stage" quest for the event. I constructed it and got a note that said I could delete it afterwards, so I hit the button to trash it, but I can't claim the quest as completed (not sure if because I hit the trash button, even if it hasn't been deleted yet).
There really should be a button to cancel the deletion or construction of a building if it is still in progress. I'm stuck having to wait 15minutes for it to delete, only so I can waste resources rebuilding it (for another 15min) to complete the quest, and that's not devastating in the beginning but later buildings take longer and are costlier.
Not getting topaz during events is a huge bummer too, there should be a warning for that when spending it (not simply the "are you sure you want to spend this rare currency?"), since the "Can afford in 1d05h" you get after running out is super misleading; one might only realize afterwards that in fact you won't be generating it at all during the event... which is unfortunate given how sparse events already are.
Doesn't help that indicators such as land (left) and etc are kind of unclear and you might end up building tiles that you can't actually use to place the buildings you planned to (specially considering that by quest #14 I only got 2 free unlocks).
"Summer Festival" not sure what I'm supposed to do here to collect resources. I think a 'tile' is the circles on the map, and each 'tile' has seven 'cells'? So a warehouse collects from adjacent 'tiles' but not the 'tile' the warehouse occupies? I've built warehouses on the same tile as a resource, and on a neighbouring tile, but only the "wood" resource increases over time not the "coconuts" resource. Also the warehouse says it has "autocollect amount x1.3" during construction, but "autocollect amount /1.666" when construction is complete. It gathers more during the minutes it's incomplete?
To fix the weird displays for Summer Festival, turn off "Relative Upgrade Stats" in the settings. It's broken with this event unfortunately.
When you build a building on a tile, it will stop generating its resource. If you want that resource, don't build anything there and have a "Collector" nearby.
I am curious when they'll edit the game's description to be truthful.
"RESPECTS YOUR TIME
Active play is not required to keep up your progression, just check in from time to time. No pressure to play daily and no FOMO"
Because I sure don't feel like my time is actually respected when there's 7-dimensional timewalls surrounding me on all sides at all times and in various shapes. For example, I'm pretty sure the monster parts and corrupted souls in horde mode used to just drop from enemies when I last tried this game, but now they're on timers. The monster parts is also oddly vile because the tooltip for "time till full" does not actually tell the truth. If you don't kill enemies fast enough you don't get ANY monster parts, so it's definitely not filling up in 40 minutes.
The farm requires a lot of checking in to make any progress as well, so add that to the list of "How is this respecting my time?"
And the 'no FOMO' seems to be a straight lie given some other comments just below me. A time-limited event where you can get permanent items? Sounds like the definition of FOMO to me.
The developer is currently working on a huge update which is planning to address a lot of the problems that are in the game. Most things that require tedious grinding (embers, mastery, cash) are going to be fixed to be more fun and interesting.
For the monster part timer, it's a bit complicated to make a timer that works. If it only worked if you could kill the enemies, then it would tell you if you could kill those enemies or not which is not the intended purpose. But I do agree that maybe adding an experimental setting for different modes for that timer could be nice.
For the farm if you're in the tutorial (aka haven't gotten a garden gnome yet) then don't worry the game is going to become a lot less active for farm in the near future. If you're past this, then try and think when the next time you're going to check the game is, and plant a crop that takes this long or a bit shorter to grow. You can also use the "giant" gene and the overgrow system to reduce the number of check-ins needed, that's the whole point of them being in the game.
The event relic being nerfed was a one-time thing which was handled awkwardly but shouldn't happen again. It was just a weirdly powerful relic which is only available one month of the year, and would've split the playerbase's progression in Hordes into those who had the relic and those who did not. This is not what the developer wanted, so they changed it. But those not in the discord didn't have any warning, which is very unfair to them and is why I feel it was handled awkwardly. The "permanent items" are actually rather weak in general and don't affect much, so you really don't need to worry about missing them. This was the only good one, and it was nerfed.
If you want to make any suggestions, feel free to go to the discord and add your thoughts. Hearing a new perspective on balancing and QOL is always a good thing.
Imagine doing a whole event to spend all your currency on the suitcase just for it to be nerfed .. the day after it ends. There was no info on the announcement channel of the discord so even if it was said in another channel, you can't expect people to go around every channel to find those things. if the new bonus was good at least, it would be okay but it's probably the worst one, which feels like you wasted a whole event, that you can only do once per year. Yes it was pinned in the event channel, but it's not really wide reaching ...
Absolutely the same thing here. I'm really disappointed that I wasted all my topaz to get a rod that would help me get to 155 tokens on the last day so I could get the suitcase...only for all of that to get completely wiped the moment the event is over. How hard would it have been to release an update to the game PRIOR to the event ending that removes the suitcase as an option so we could spend our tokens on things that still exist in game?
The dev didn't actually want to update the game yet, the only reason they did is to fix a game breaking bug that triggered when the event ended. But I agree, it should have been better advertised. The plan was to still wait a bit, which would've let people use suitcase for at least a little bit before it was nerfed.
Thank you so much for the update! Fixing a game breaking bug tends to be important, and I'm really glad that we continue to be able to play. The changes you made and quite interesting, especially the choice to allow grow speed to be affected by repeatable upgrades. Here are my thoughts:
-I'm literally never going to be able to progress any more in Hordes with the current content. This is fine, I'd just like to have it soonerish rather than later (Like within the next month or two would be great) An image for context:
Zone 216 is unbeatable to me, but prestiging will reduce my shards to an unaffordable level. I do actually really like the new card effects (x1.6 Equip Chance might actually be usable earlygame), but really miss the combo capabilities of before. I know this was said for the last Hordes update as well, but instead of slowing my progression I'm literally stuck. Grinding heirlooms for now until the next update. Please allow up to 10 equipment or something, as this is also SUPER nerfing the corruption reduction equipments.
In terms of the farm changes, I agree with each and every one of them except the biggest: linear scaling. This is a crazy nerf to exp gain's usefulness, and reduces crop gain rate greatly. Late game I believe I can actually get a lot more gold out of the changes from rare drop gold, so that's nice, but other than that this was also a nerf.
Overall, my thought on this update: It's a fun balancing BUFF for anyone under GL 600-700 or so, otherwise it is a limiting nerf for Hordes but still a fun albeit slightly weaker farm.
Again, thank you so much for your continued work, Tendsty. I'm REALLY excited for the next update. Gallery expansion and Patched Ember/Mastery farming is super exciting. Keep up the amazing work!
It would be interesting if the farm timers were a little more flexible. It was somewhat keeping me distracted when I didn't have much to do in other features, and I did an upgrade too soon, not realizing the immense penalty it would give me, now I don't even want to look at it again. A crop going from 40 minutes to 8 hours is pretty brutal (and from the comments some can go up to 72 for some??). It would be nice if we could adjust the timers ourselves between that minumum up to that max after the upgrade, that way if we'd prefer to check the game more often we still could, thus satisfying both kinds of play styles
I see where you're coming from, as the timers for a lot of the crops can be intimidating. But I recommend only growing those more than 8 hours crops overnight for now, with many smaller harvests of carrot, blueberry, ect. during the day.
Also buying the upgrade to turn off "first crops" was DEFINITELY the right move, as the short timers are also only giving 1/12 as much as they should have been. That tutorial is a nerf that's there to give a feel for the idea without the waits.
TLDR: planet long grow time crops overnight, use shorter times during the day.
And don't worry, new things are unlocked as you progress to make these times much more flexible
I was really enjoying this as a slow burn idle game with a variety of mechanics, and then I very quickly wasn't.
There is a mechanic that is "quickly do math (or other school subjects) with no automation whatsoever". Sure, it's "optional" but progress slows to a crawl without it, and if you don't do it you can't 100% the game.
Tbh progress is a crawl with it too bc you can only get around 20 minutes per exam pass at a B+, and you only get those every 10 levels/every 24 hours. 💀
You'll soon unlock a few more "school" minigames, and the only stat that matters is your highest grade in any one game - so there's no reason to even try to be good at all of them. Just pick one you like. (And if you don't like any of them, one is a memory game that you can quickly "cheat" with a pencil and paper, or even just a screenshot!)
In addition, these games don't speed up progress meaningfully at all - it's really just a quality of life boost. (It lets you fast-forward a single mechanic for a few minutes at a time, which is nice to make a prestige less tedious, or to buy an upgrade you can *almost* afford just before bed.)
I don't know what you mean by "100% the game," as there appear to be an infinite number of levels for each mini-game, so you can never "100%" any of them no matter how many times you do them. There is an achievement tied your highest grade achieved, but you only have to do that once in the game of your choice. (And I believe it's a hidden achievement, so it's not even part of the game's "real" progress and doesn't give you any completion bonus.)
Is there really any point to having 40 levels of % luck on every colour of drum? I can cap on drums without much trouble at 1% and still be swimming in packages, first upgrade I've seen in the game that seems completely useless.
"Red Luck" is amazing due to a lot of different things, mainly the "Build Red Reservoir" idea and the fact that it can be kept.
"Orange Luck" in small amounts can be good for speed, as well as a very small amount of the next two.
But I can agree that later lucks (like "Blue Luck") are nigh useless in the current game state. Make such to get high amounts of "Red Luck," but you can definitely skip out of the others if you'd like.
No, there is not. However, the discord contains most things you might be wondering about, and there have been quite a few questions answered here on itch as well. If you want to ask about anything, feel free to and someone will answer.
Code Delvers, can I get an assist? What determines the likelyhood / trigger for a Mystic Shard? I'm not seeing anything in the notes or tooltips, and it may affect how I run my Horde delves in the early phase. (Is it a per-mob chance? Should I stay in a one-hit-kill zone, with taunt mode on, to max out the shard income rate? Or does the current or max zone affect the income rate?)
I had picked up on the shards sticking around after equipment changes - it's the reason I have the first ten pieces of equipment at/ approaching level six, even though I don't typically use half of them once I'm anywhere near my zone cap/ in the struggle.
I'm getting them faster than that, although I'm not sure what is boosting the speed. I guess it doesn't really matter since whatever it is I'm unlikely to be able to micro manage it.
Hi! I think tax does not work as intended. The hint on taxpayers say that all working citizen eat 63 fruits and grain and they pay 0.6 for each. I produce 8 grains and 7 fruits but the gold income is 2/s from grain and it should be 8*0.6 => 4.8 and similar for fruits. If I increase tax then the tooltip will say that the amount they pay for each food is increased but the gold income stays the same. The only thing tax is doing for me is that it increases the amount of food the villagers will eat (obviously it is much more than what I can produce).
Tendsty is really just saying not to expect an update every week or less like we used to have. The break between future updates should be MUCH shorter than this one.
I've found a bug in bloom event: it doesn't always autosell the lowest flower. I had 10-5-4-3-1-0 + 1 empty slot, and after breeding (flower L7 with splitting gene) I got 10-4-3-1-0-6-6.
UPD: from my observations, it removes lvl just below one it tries to add first and then searches down to lvl 1. Probably invalid search loop direction...
As for me, the game didn't load autosave a couple of times. Restarting the game helped once. The other one didn 't help ) Therefore, manual saving is important. No wonder the game constantly reminds you of him. You are not the first person to face a similar problem. And the answer will be the same. Save manually. Just in case.
How do you get more Tower keys in the Horde? I see them in the Merchant shop, but that's not a reliable way of getting them. Also 450 Topaz per key is expensive.
A little advice. Enter the tower when your maximum achieved zone is at least 30-50 levels higher than the requirements for the first floor of the tower.
You're a lot farther along than I am (I left my 'time machine' back in Trimps) , but at the 'just recently unlocked towers' point I wouldn't advocate waiting that long.
Even a few of a new type of heirloom make a massive difference, and there are some to be found in the towers. Add in the mild bonus of the low hanging attack/health crown-bought boosts, and I think it makes sense to burn a few keys pretty quickly.
I think once out of curiosity everyone will launch the tower as soon as they get access to it :) I meant not to waste the keys going through 10-20 levels of the tower. After all, the main bonuses in them are every 50th level.
Yeah, that took me a while to figure out. Parts of the "horde" UI need some work.
There's no indication of how much of each type of damage you're dealing. (Just scaling factors, which isn't the whole picture.)
There's a whole resource (nostalgia) whose quantity isn't even displayed anywhere in the game, except in parenthesis at the end of a long tooltip.
The list of heirlooms isn't labeled, so it's just a list of random upgrades with no indication of where they came from. (Since "heirloom" implies some sort of physical object, like "relic," and that's just a list of boosted stats, it seems unlikely that they'd have anything to do with each other.)
I still can't figure out what "damage conversion" means in an item description.
Overall, it doesn't quite meet the dev's stated goal of "detailed explanations about mechanics in-game" yet :)
And the player also has no choice to spend this resource or not. Why show something that the player cannot influence or use in any way? Ubi nil vales, ibi nil velis.
And again they write to me where they come from.
If you don't understand something, it's not necessarily the fault of the one who explained it to you badly.
I said this before, and I will say it now: if a thousand people understood the explanation, but one did not, you do not need to adjust everything to this one. It is much more profitable not to pay attention to him. Or throw it away. Or shoot him. Depending on the situation.
Corrupted Flesh feeds the Cleaning Ritual, which lowers Corruption. Corruption goes up each Horde level, and if it's in the positive (IE you haven't been able to keep up with it via the Cleaning Ritual or other Corruption lowering perks) the enemies gain a bonus to their attack and defense. If it gets high enough they start getting bonus special abilities.
So, Corruption is a pacing mechanic to keep rapid-repeat prestiging from being super-viable.
just as a random idea, i think it would be cool if we could salvage unnecessary duplicates of cards to gain something, like a resource called “paper shreds” or something and they can be used to increase the chance of unlocking new cards.
In general, cards are needed to use them during rebirth. And those cards that are not used in this way are immediately automatically exchanged for gems. Where did you manage to find the unnecessary cards? :)
it’s alright man, but again, i have lots of duplicates that i can’t really use right now. I have 34 lurking snake cards and i was wondering if there was something i could do with the mass amount of duplicates i have.
1) I agree that the excess of something that you got through hard work is annoying. You've been working so hard, and now he's just lying there useless. It's infuriating!
2) "It's going to be good." Alas, this does not work in game development. No one knows if an idea will work or not. Completely incomprehensible things are gaining popularity. If there was a way to predict this in advance, we would only play super popular games :) So you actually said, "I think it's going to be good." And this is the opinion of a single person. No one here supported you. It's just a fact. Without ratings.
3) Personally, I think it would be much better if the game got more content, rather than ending abruptly like a behemoth :) Between a strange unverified idea and a thing that prevents absolutely every player from playing the game, anyone will choose the latter, agree :) But the author has not pampered us with updates for several months now. It's not up to your ideas anymore. To get what you need, we will think about what we want later :)
Update:
I've thought about your idea some more. In order for your proposed mechanics to work, and not just be a strange way to delete cards, you need to constantly buy new useless cards. Do you have any gems for that? Does anyone have one? :) Emeralds, when they appear, can always be spent on treasures. Of course, there comes a point when it becomes pointless to spend them there, but by this point, believe me, you absolutely don't care how many extra cards you have. Check out the discussions below. The Horde, for example, passes under very specific cards. No one cares how many extra cards you get while you're mining these. If one rebirth lasts for six months, you will have more than enough emeralds for it :)
This is not an option. Extra cards from decks that improve the capacity of gems immediately turn into gems. These are decks Precious jewelry, Weeked trip, Cold times.
Captain Obvious? In response to "those cards that are not used in this way", you say "not really the same situation"? Well, as a wise man once said: "In life, everything is not as it really is."
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Can you add a way to zoom in or make the text bigger in the download version?
Can someone explain the point of cards like "Strange Ritual" and "Just Microwave it"? I've spent thousands of gems over the last months in order to receive the latter one and im disappointed/confused.
They could be used to get the "Challenging Evil" achievements I guess, for defeating enemies at a high enough corruption level. But yeah other than that I'm also a bit like "What's the point?" other than just completing the collection.
For Tendsty, I with there were more feedback in Night Hunt when a ritual is performed. I can really only tell if it succeeded or failed by whether the little "New" icon gets grayed out. A toast or something would be great
Does anyone know how the Night Hunt event works well enough to explain it to me?
You gradually gain Magic resource. Every now and then its consumed to generate some special event-only resource. To find the resource, you'll need to mouse-over the icon. In terms of where it shows up it can be seemingly in nearly any other place. a normal-icon will swap to event icon. For example Copper in mining, or a Gem in gems. Just go through your various tabs until finding it. It can even spawn on prestige sub-section apparently.
Icons it can be are something like "maple leaf", "grass", "skull", "clover", or a potion bottle thing.
Once you have some, you can attempt a ritual. These gives you points for event shop, can unlock potions and unlock a new resource for the event which so far I've only seen as able to combine multiple resources into potion, and higher chance to succeed.
Oh man, it wasn't until the most recent update that I realized you have to actually place the garden gnome in your field. I've been playing this game for months. I feel like such a fool....
For Tendsty: I love the Shapes tab you added in this update, thank you so much! It's perfect!
Though I have to say I'm bummed you can no longer select multiple of a card for a prestige, and it feels bad to have the farm fertilizer Speed-Grow nerfed so much.
Otherwise, it's a great update, and the Shapes make up for the nerfing, thank you so much for making and working on this game!
And in my opinion, shapes are the worst element in the game. It's not bad in itself, but it's too different from the rest of the game. See for yourself: now we have nine different games (if the shapes are considered a separate game), and after a year of playing, all these games require 1-2 minutes of attention from me per day. Well, maybe 5-6, considering that the new games have just started and require more player attention. And the shapes at the same time are an active game. And it takes 10-15 minutes to spend all the accumulated motivation. And what happens in the end? Does one game take ten times more time than all the other five combined? A strange decision.
After game update (from pre-1.5) total avaibable offerings is NaN. Have pre-update save with the same problem :(
Why did you introduce active play - shapes - when it was supposed to be "not required" ???? wtf
So he can nerf it later, the classical tendsty. New people will take a year to progress while the one that exploited it being active will have an advantage, repeat.
Advantage over what? It's a single player game. lmfao
What’s the point of anticheat in a single player game if you aren’t planning to add MTX
I have been playing this game for about two months and I love it. Well done Tendsty!
Desired quality of life improvements:
my Chromebook stopped working for a month and I lost all progress sad
Why didn't you export it to an external backup?
Any way to restart? I tried wiping site data and it still remembers where I was. Just wanna start fresh.
I don't know if there's a "Right" answer, but I would load the page in Incognito Mode, export the new game right away, and import that into your normal browser's version.
Thanks... If anyone needs it, The fresh save file is just a .txt, so I'll post it below:
eyJ2ZXJzaW9uIjoiMS40LjIiLCJ0aW1lc3RhbXAiOjE3MjMxNDI1MjMsImN1cnJlbnREYXkiOiIyMDI0LTA4LTA4IiwidGhlbWUiOiJkZWZhdWx0IiwiYmFja3VwVGltZXIiOjcsInBsYXllcklkIjoiNDUzNzc1OGZlZDE0MjRiMCIsInRoZW1lc093bmVkIjpbImRlZmF1bHQiXSwiY29tcGxldGVkVHV0b3JpYWwiOltdLCJzdWJmZWF0dXJlIjp7fSwidW5sb2NrIjp7fSwiY3VycmVuY3kiOnsibWluaW5nX3NjcmFwIjo2NX0sInN0YXQiOnsibWV0YV9sb25nZXN0T2ZmbGluZVRpbWUiOlsxLDFdLCJtaW5pbmdfbWF4RGVwdGgwIjpbMiwyXSwibWluaW5nX3RvdGFsRGFtYWdlIjpbNTYsNTZdLCJtaW5pbmdfbWF4RGFtYWdlIjpbOCw4XSwibWluaW5nX3RpbWVTcGVudCI6WzcsN10sIm1pbmluZ19tYXhEZXB0aFNwZWVkcnVuIjpbMiwyXSwibWluaW5nX3NjcmFwIjpbNjUsNjVdLCJtaW5pbmdfc2NyYXBNYXgiOls2NSw2NV19LCJ1cGdyYWRlIjp7fSwidXBncmFkZVF1ZXVlIjp7fSwicmVsaWMiOltdLCJnbG9iYWxMZXZlbCI6eyJtaW5pbmdfMCI6MX0sInNldHRpbmdzIjp7ImdlbmVyYWwiOnsicGF1c2UiOmZhbHNlLCJkYXJrIjp0cnVlLCJhdXRvc2F2ZVRpbWVyIjozMCwibGFuZyI6ImVuIiwidGFiRGlzcGxheURlc2t0b3AiOiJib3RoIiwidGFiRGlzcGxheU1vYmlsZSI6Imljb24iLCJyZWxhdGl2ZVVwZ3JhZGVTdGF0cyI6ZmFsc2V9LCJhdXRvbWF0aW9uIjp7InByb2dyZXNzTWluaW5nIjpudWxsfSwicGVyZm9ybWFuY2UiOnsidXBncmFkZUxpc3RJdGVtcyI6NSwiY3NzU2hhZG93cyI6Mn0sIm5vdGlmaWNhdGlvbiI6eyJwb3NpdGlvbiI6MywiYXV0b3NhdmUiOnRydWUsImJhY2t1cEhpbnQiOjIsInVwZGF0ZUNoZWNrIjp0cnVlLCJub3RlIjp0cnVlfSwiY29uZmlybSI6eyJwcmVzdGlnZSI6dHJ1ZX0sImV4cGVyaW1lbnQiOnsiY3VycmVuY3lMYWJlbCI6ZmFsc2V9fSwia2V5YmluZHMiOnt9LCJub3RlIjpbIm1pbmluZ18wIl0sImNvbnN1bWFibGUiOnt9LCJybmciOnt9LCJjYWNoZVBhZ2UiOnt9LCJub3RlSGludCI6WyJtaW5pbmdfMCJdLCJtaW5pbmciOnsiZGVwdGgiOjEsImR1cmFiaWxpdHkiOjE0LCJwaWNrYXhlUG93ZXIiOjgsImJyZWFrcyI6WzJdfX0=can anyone tell me what is mansion's second requirement and how to get it? my concern it's a gimmicky one like joy, i know i still other obvious ones to unlock ahead of me (i'm at 177 village)
Not a gimmick, you're still missing a building which provides a job. Look through them and you'll see one which would give you access to a new job you can use.
yup, i figured it'd be the artsy one. thanks :)
how to get yellow crystals in mining? Unlocked upgrades that cost them but can only get greens
Gas Giant Mining. The second mining mode.
have u figured it out yet? i am in gas mining but can't harvest a single yellow crystal even after letting it run for days straight
well now i have. capacity up does it.
It was a long time ago :) But as far as I remember, I had to wait two months to get the right amount of capacity :) Ruby upgrades can help make it faster :)
yeah boris, that makes sense. I figured capacity cards sped it up by a lot for me, since helium yield increased a lot even if you progress one or two levels. for future readers, notice you'll have to reach a specific level before you can buy the upgrade to drill yellow crystal...better stock up on helium :)
I bought the 900 gem upgrade for scrap cap just for hellium grinding but its so slow, absolutely hellish
It's technically possible to softlock quests 16 and 23 in summer festival.
Seems there's a bug with the "Construct 1x Level 1 Main Stage" quest for the event. I constructed it and got a note that said I could delete it afterwards, so I hit the button to trash it, but I can't claim the quest as completed (not sure if because I hit the trash button, even if it hasn't been deleted yet).
There really should be a button to cancel the deletion or construction of a building if it is still in progress. I'm stuck having to wait 15minutes for it to delete, only so I can waste resources rebuilding it (for another 15min) to complete the quest, and that's not devastating in the beginning but later buildings take longer and are costlier.
Not getting topaz during events is a huge bummer too, there should be a warning for that when spending it (not simply the "are you sure you want to spend this rare currency?"), since the "Can afford in 1d05h" you get after running out is super misleading; one might only realize afterwards that in fact you won't be generating it at all during the event... which is unfortunate given how sparse events already are.
Doesn't help that indicators such as land (left) and etc are kind of unclear and you might end up building tiles that you can't actually use to place the buildings you planned to (specially considering that by quest #14 I only got 2 free unlocks).
"Summer Festival" not sure what I'm supposed to do here to collect resources. I think a 'tile' is the circles on the map, and each 'tile' has seven 'cells'? So a warehouse collects from adjacent 'tiles' but not the 'tile' the warehouse occupies? I've built warehouses on the same tile as a resource, and on a neighbouring tile, but only the "wood" resource increases over time not the "coconuts" resource. Also the warehouse says it has "autocollect amount x1.3" during construction, but "autocollect amount /1.666" when construction is complete. It gathers more during the minutes it's incomplete?
Same, I'm on quest #19 and I haven't gained a single resource in a day.
To fix the weird displays for Summer Festival, turn off "Relative Upgrade Stats" in the settings. It's broken with this event unfortunately.
When you build a building on a tile, it will stop generating its resource. If you want that resource, don't build anything there and have a "Collector" nearby.
I am curious when they'll edit the game's description to be truthful.
"RESPECTS YOUR TIME
Active play is not required to keep up your progression, just check in from time to time. No pressure to play daily and no FOMO"
Because I sure don't feel like my time is actually respected when there's 7-dimensional timewalls surrounding me on all sides at all times and in various shapes. For example, I'm pretty sure the monster parts and corrupted souls in horde mode used to just drop from enemies when I last tried this game, but now they're on timers. The monster parts is also oddly vile because the tooltip for "time till full" does not actually tell the truth. If you don't kill enemies fast enough you don't get ANY monster parts, so it's definitely not filling up in 40 minutes.
The farm requires a lot of checking in to make any progress as well, so add that to the list of "How is this respecting my time?"
And the 'no FOMO' seems to be a straight lie given some other comments just below me. A time-limited event where you can get permanent items? Sounds like the definition of FOMO to me.
The developer is currently working on a huge update which is planning to address a lot of the problems that are in the game. Most things that require tedious grinding (embers, mastery, cash) are going to be fixed to be more fun and interesting.
For the monster part timer, it's a bit complicated to make a timer that works. If it only worked if you could kill the enemies, then it would tell you if you could kill those enemies or not which is not the intended purpose. But I do agree that maybe adding an experimental setting for different modes for that timer could be nice.
For the farm if you're in the tutorial (aka haven't gotten a garden gnome yet) then don't worry the game is going to become a lot less active for farm in the near future. If you're past this, then try and think when the next time you're going to check the game is, and plant a crop that takes this long or a bit shorter to grow. You can also use the "giant" gene and the overgrow system to reduce the number of check-ins needed, that's the whole point of them being in the game.
The event relic being nerfed was a one-time thing which was handled awkwardly but shouldn't happen again. It was just a weirdly powerful relic which is only available one month of the year, and would've split the playerbase's progression in Hordes into those who had the relic and those who did not. This is not what the developer wanted, so they changed it. But those not in the discord didn't have any warning, which is very unfair to them and is why I feel it was handled awkwardly. The "permanent items" are actually rather weak in general and don't affect much, so you really don't need to worry about missing them. This was the only good one, and it was nerfed.
If you want to make any suggestions, feel free to go to the discord and add your thoughts. Hearing a new perspective on balancing and QOL is always a good thing.
Farm plants are definitely bugged.
Planted some grain hours ago, come back to it needing an hour and a half more. On a plant that should only take 40 minutes.
This is a glitch with the tutorial. It'll go away with a few more days of progress (once you get the garden gnome).
Imagine doing a whole event to spend all your currency on the suitcase just for it to be nerfed .. the day after it ends. There was no info on the announcement channel of the discord so even if it was said in another channel, you can't expect people to go around every channel to find those things. if the new bonus was good at least, it would be okay but it's probably the worst one, which feels like you wasted a whole event, that you can only do once per year. Yes it was pinned in the event channel, but it's not really wide reaching ...
Absolutely the same thing here. I'm really disappointed that I wasted all my topaz to get a rod that would help me get to 155 tokens on the last day so I could get the suitcase...only for all of that to get completely wiped the moment the event is over. How hard would it have been to release an update to the game PRIOR to the event ending that removes the suitcase as an option so we could spend our tokens on things that still exist in game?
The dev didn't actually want to update the game yet, the only reason they did is to fix a game breaking bug that triggered when the event ended. But I agree, it should have been better advertised. The plan was to still wait a bit, which would've let people use suitcase for at least a little bit before it was nerfed.
Thank you so much for the update! Fixing a game breaking bug tends to be important, and I'm really glad that we continue to be able to play. The changes you made and quite interesting, especially the choice to allow grow speed to be affected by repeatable upgrades. Here are my thoughts:
-I'm literally never going to be able to progress any more in Hordes with the current content. This is fine, I'd just like to have it soonerish rather than later (Like within the next month or two would be great) An image for context:
Zone 216 is unbeatable to me, but prestiging will reduce my shards to an unaffordable level. I do actually really like the new card effects (x1.6 Equip Chance might actually be usable earlygame), but really miss the combo capabilities of before. I know this was said for the last Hordes update as well, but instead of slowing my progression I'm literally stuck. Grinding heirlooms for now until the next update. Please allow up to 10 equipment or something, as this is also SUPER nerfing the corruption reduction equipments.
In terms of the farm changes, I agree with each and every one of them except the biggest: linear scaling. This is a crazy nerf to exp gain's usefulness, and reduces crop gain rate greatly. Late game I believe I can actually get a lot more gold out of the changes from rare drop gold, so that's nice, but other than that this was also a nerf.
Overall, my thought on this update: It's a fun balancing BUFF for anyone under GL 600-700 or so, otherwise it is a limiting nerf for Hordes but still a fun albeit slightly weaker farm.
Again, thank you so much for your continued work, Tendsty. I'm REALLY excited for the next update. Gallery expansion and Patched Ember/Mastery farming is super exciting. Keep up the amazing work!
It would be interesting if the farm timers were a little more flexible. It was somewhat keeping me distracted when I didn't have much to do in other features, and I did an upgrade too soon, not realizing the immense penalty it would give me, now I don't even want to look at it again.
A crop going from 40 minutes to 8 hours is pretty brutal (and from the comments some can go up to 72 for some??). It would be nice if we could adjust the timers ourselves between that minumum up to that max after the upgrade, that way if we'd prefer to check the game more often we still could, thus satisfying both kinds of play styles
I see where you're coming from, as the timers for a lot of the crops can be intimidating. But I recommend only growing those more than 8 hours crops overnight for now, with many smaller harvests of carrot, blueberry, ect. during the day.
Also buying the upgrade to turn off "first crops" was DEFINITELY the right move, as the short timers are also only giving 1/12 as much as they should have been. That tutorial is a nerf that's there to give a feel for the idea without the waits.
TLDR: planet long grow time crops overnight, use shorter times during the day.
And don't worry, new things are unlocked as you progress to make these times much more flexible
I was really enjoying this as a slow burn idle game with a variety of mechanics, and then I very quickly wasn't.
There is a mechanic that is "quickly do math (or other school subjects) with no automation whatsoever". Sure, it's "optional" but progress slows to a crawl without it, and if you don't do it you can't 100% the game.
I'll pass thanks.
Tbh progress is a crawl with it too bc you can only get around 20 minutes per exam pass at a B+, and you only get those every 10 levels/every 24 hours. 💀
You'll soon unlock a few more "school" minigames, and the only stat that matters is your highest grade in any one game - so there's no reason to even try to be good at all of them. Just pick one you like. (And if you don't like any of them, one is a memory game that you can quickly "cheat" with a pencil and paper, or even just a screenshot!)
In addition, these games don't speed up progress meaningfully at all - it's really just a quality of life boost. (It lets you fast-forward a single mechanic for a few minutes at a time, which is nice to make a prestige less tedious, or to buy an upgrade you can *almost* afford just before bed.)
I don't know what you mean by "100% the game," as there appear to be an infinite number of levels for each mini-game, so you can never "100%" any of them no matter how many times you do them. There is an achievement tied your highest grade achieved, but you only have to do that once in the game of your choice. (And I believe it's a hidden achievement, so it's not even part of the game's "real" progress and doesn't give you any completion bonus.)
Is there really any point to having 40 levels of % luck on every colour of drum? I can cap on drums without much trouble at 1% and still be swimming in packages, first upgrade I've seen in the game that seems completely useless.
"Red Luck" is amazing due to a lot of different things, mainly the "Build Red Reservoir" idea and the fact that it can be kept.
"Orange Luck" in small amounts can be good for speed, as well as a very small amount of the next two.
But I can agree that later lucks (like "Blue Luck") are nigh useless in the current game state. Make such to get high amounts of "Red Luck," but you can definitely skip out of the others if you'd like.
is there a wiki of gooboo?
No, there is not. However, the discord contains most things you might be wondering about, and there have been quite a few questions answered here on itch as well. If you want to ask about anything, feel free to and someone will answer.
ok,thanks!
what do mystical shards do
nvm
Code Delvers, can I get an assist?
What determines the likelyhood / trigger for a Mystic Shard? I'm not seeing anything in the notes or tooltips, and it may affect how I run my Horde delves in the early phase. (Is it a per-mob chance? Should I stay in a one-hit-kill zone, with taunt mode on, to max out the shard income rate? Or does the current or max zone affect the income rate?)
1 / 10000 chance each second base
(About 2 hours and 47 minutes average time to get one)
Can only gain if not at shard cap
You don't lose them if your cap lowers
Killing enemies doesn't affect the drop chance at all, it's just random chance. Do whatever and it'll stay the same.
Thank you!
I had picked up on the shards sticking around after equipment changes - it's the reason I have the first ten pieces of equipment at/ approaching level six, even though I don't typically use half of them once I'm anywhere near my zone cap/ in the struggle.
I'm getting them faster than that, although I'm not sure what is boosting the speed. I guess it doesn't really matter since whatever it is I'm unlikely to be able to micro manage it.
Hi!
I think tax does not work as intended. The hint on taxpayers say that all working citizen eat 63 fruits and grain and they pay 0.6 for each.
I produce 8 grains and 7 fruits but the gold income is 2/s from grain and it should be 8*0.6 => 4.8 and similar for fruits.
If I increase tax then the tooltip will say that the amount they pay for each food is increased but the gold income stays the same.
The only thing tax is doing for me is that it increases the amount of food the villagers will eat (obviously it is much more than what I can produce).
we haven't had an update in 5 months and now we're reducing the frequency of updates?
Tendsty is really just saying not to expect an update every week or less like we used to have. The break between future updates should be MUCH shorter than this one.
Where do I check corruption level?
What does nostalgia even do?
Nostalgia increases your chance of receiving an heirloom from a miniboss by 0.1%.
Nostalgia bonus is affected by heirloom chance multipliers, such as Advanced Luck.
Each time you gain an heirloom while you have a Nostalgia, you lose 1 Nostalgia.
You regain all Nostalgia when you prestige.
What is money in the gallery based off of?
Total beauty gained over the reset. 1 trillion beauty for 10 cash, and the formula is:
10^(sqrt(log10(beauty / 100B)))
ex. 1Qa beauty needed for 100 cash, 10Qi beauty needed for 1,000 cash, 100Sp beauty needed for 10,000 cash.
Spending beauty does NOT reduce cash gained from reset
Thanks!
I've found a bug in bloom event: it doesn't always autosell the lowest flower. I had 10-5-4-3-1-0 + 1 empty slot, and after breeding (flower L7 with splitting gene) I got 10-4-3-1-0-6-6.
UPD: from my observations, it removes lvl just below one it tries to add first and then searches down to lvl 1. Probably invalid search loop direction...
UPD2:
Ki.state.bloom.inventory.forEach(((n,i)=>{a===n.type&&e>n.tier&&n.tier>t&&(t=n.tier,r=i)}))
should be
Ki.state.bloom.inventory.forEach(((n,i)=>{a===n.type&&e>n.tier&&t>n.tier&&(t=n.tier,r=i)}))
I created a PR in the source repo to fix this. The code you suggest seems to be the minimized source, not the source from the repo.
https://github.com/Tendsty/gooboo/pull/49
how do i load my save
but what file edit: nvm i just never saved manually before
As for me, the game didn't load autosave a couple of times. Restarting the game helped once. The other one didn 't help ) Therefore, manual saving is important. No wonder the game constantly reminds you of him. You are not the first person to face a similar problem. And the answer will be the same. Save manually. Just in case.
How do you get more Tower keys in the Horde? I see them in the Merchant shop, but that's not a reliable way of getting them. Also 450 Topaz per key is expensive.
Ok, maybe 450 Topaz per key is not that bad)
A little advice. Enter the tower when your maximum achieved zone is at least 30-50 levels higher than the requirements for the first floor of the tower.
You're a lot farther along than I am (I left my 'time machine' back in Trimps) , but at the 'just recently unlocked towers' point I wouldn't advocate waiting that long.
Even a few of a new type of heirloom make a massive difference, and there are some to be found in the towers. Add in the mild bonus of the low hanging attack/health crown-bought boosts, and I think it makes sense to burn a few keys pretty quickly.
I think once out of curiosity everyone will launch the tower as soon as they get access to it :) I meant not to waste the keys going through 10-20 levels of the tower. After all, the main bonuses in them are every 50th level.
Am i just dumb? How do i see what heirlooms I have?? I see that I get them but I can't see what they do
They're in the "Souls" tab of Horde, under the prestige information.
Yeah, that took me a while to figure out. Parts of the "horde" UI need some work.
Overall, it doesn't quite meet the dev's stated goal of "detailed explanations about mechanics in-game" yet :)
I said this before, and I will say it now: if a thousand people understood the explanation, but one did not, you do not need to adjust everything to this one. It is much more profitable not to pay attention to him. Or throw it away. Or shoot him. Depending on the situation.
Can anyone explain (or point me to a place that explains) what exactly Corrupted flesh is doing (and what the cleaning ritual is doing?)
Corrupted Flesh feeds the Cleaning Ritual, which lowers Corruption. Corruption goes up each Horde level, and if it's in the positive (IE you haven't been able to keep up with it via the Cleaning Ritual or other Corruption lowering perks) the enemies gain a bonus to their attack and defense. If it gets high enough they start getting bonus special abilities.
So, Corruption is a pacing mechanic to keep rapid-repeat prestiging from being super-viable.
Amazing explanation - thank you!
just as a random idea, i think it would be cool if we could salvage unnecessary duplicates of cards to gain something, like a resource called “paper shreds” or something and they can be used to increase the chance of unlocking new cards.
again, just a thought but it would be cool
In general, cards are needed to use them during rebirth. And those cards that are not used in this way are immediately automatically exchanged for gems. Where did you manage to find the unnecessary cards? :)
am i missing something? i don’t seem to understand what precious stones are or even how to obtain them
A. I'm sorry. This is the heavy legacy of the Google translator :) The gems were meant. :)
it’s alright man, but again, i have lots of duplicates that i can’t really use right now. I have 34 lurking snake cards and i was wondering if there was something i could do with the mass amount of duplicates i have.
Ok. I will answer in detail.
1) I agree that the excess of something that you got through hard work is annoying. You've been working so hard, and now he's just lying there useless. It's infuriating!
2) "It's going to be good." Alas, this does not work in game development. No one knows if an idea will work or not. Completely incomprehensible things are gaining popularity. If there was a way to predict this in advance, we would only play super popular games :) So you actually said, "I think it's going to be good." And this is the opinion of a single person. No one here supported you. It's just a fact. Without ratings.
3) Personally, I think it would be much better if the game got more content, rather than ending abruptly like a behemoth :) Between a strange unverified idea and a thing that prevents absolutely every player from playing the game, anyone will choose the latter, agree :) But the author has not pampered us with updates for several months now. It's not up to your ideas anymore. To get what you need, we will think about what we want later :)
Update:
I've thought about your idea some more. In order for your proposed mechanics to work, and not just be a strange way to delete cards, you need to constantly buy new useless cards. Do you have any gems for that? Does anyone have one? :) Emeralds, when they appear, can always be spent on treasures. Of course, there comes a point when it becomes pointless to spend them there, but by this point, believe me, you absolutely don't care how many extra cards you have. Check out the discussions below. The Horde, for example, passes under very specific cards. No one cares how many extra cards you get while you're mining these. If one rebirth lasts for six months, you will have more than enough emeralds for it :)
I'm not sure what you mean by exchanging cards for gems either. Is this a "later game" ability? I'm global level 466 and I have no such option.
This is not an option. Extra cards from decks that improve the capacity of gems immediately turn into gems. These are decks Precious jewelry, Weeked trip, Cold times.
Ah, those are event decks though, so not really the same situation as the ones you can spam buy every day.
Captain Obvious? In response to "those cards that are not used in this way", you say "not really the same situation"? Well, as a wise man once said: "In life, everything is not as it really is."