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how do i load my save

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but what file edit: nvm i just never saved manually before

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As for me, the game didn't load autosave a couple of times. Restarting the game helped once. The other one didn 't help ) Therefore, manual saving is important. No wonder the game constantly reminds you of him. You are not the first person to face a similar problem. And the answer will be the same. Save manually. Just in case.

How do you get more Tower keys in the Horde? I see them in the Merchant shop, but that's not a reliable way of getting them. Also 450 Topaz per key is expensive.

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Ok, maybe 450 Topaz per key is not that bad)

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A little advice. Enter the tower when your maximum achieved zone is at least 30-50 levels higher than the requirements for the first floor of the tower.

Am i just dumb? How do i see what heirlooms I have?? I see that I get them but I can't see what they do

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They're in the "Souls" tab of Horde, under the prestige information.

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Yeah, that took me a while to figure out. Parts of the "horde" UI need some work. 

  • There's no indication of how much of each type of damage you're dealing. (Just scaling factors, which isn't the whole picture.)
  • There's a whole resource (nostalgia) whose quantity isn't even displayed anywhere in the game, except in parenthesis at the end of a long tooltip. 
  • The list of heirlooms isn't labeled, so it's just a list of random upgrades with no indication of where they came from.  (Since "heirloom" implies some sort of physical object, like "relic," and that's just a list of boosted stats, it seems unlikely that they'd have anything to do with each other.)
  • I still can't figure out what "damage conversion" means in an item description.

Overall, it doesn't quite meet the dev's stated goal of "detailed explanations about mechanics in-game" yet :)

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  • But they show me.
  • And the player also has no choice to spend this resource or not. Why show something that the player cannot influence or use in any way? Ubi nil vales, ibi nil velis.
  • And again they write to me where they come from.
  • If you don't understand something, it's not necessarily the fault of the one who explained it to you badly.

I said this before, and I will say it now: if a thousand people understood the explanation, but one did not, you do not need to adjust everything to this one. It is much more profitable not to pay attention to him. Or throw it away. Or shoot him. Depending on the situation.

Can anyone explain (or point me to a place that explains) what exactly Corrupted flesh is doing (and what the cleaning ritual is doing?)

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Corrupted Flesh feeds the Cleaning Ritual, which lowers Corruption.  Corruption goes up each Horde level, and if it's in the positive (IE you haven't been able to keep up with it via the Cleaning Ritual or other Corruption lowering perks) the enemies gain a bonus to their attack and defense.  If it gets high enough they start getting bonus special abilities.

So, Corruption is a pacing mechanic to keep rapid-repeat prestiging from being super-viable.

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Amazing explanation - thank you!

just as a random idea, i think it would be cool if we could salvage unnecessary duplicates of cards to gain something, like a resource called “paper shreds” or something and they can be used to increase the chance of unlocking new cards. 

again,  just a thought but it would be cool

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In general, cards are needed to use them during rebirth. And those cards that are not used in this way are immediately automatically exchanged for gems. Where did you manage to find the unnecessary cards? :)

am i missing something? i don’t seem to understand what precious stones are or even how to obtain them

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A. I'm sorry. This is the heavy legacy of the Google translator :) The gems were meant. :)

it’s alright man, but again,  i have lots of duplicates that i can’t really use right now. I have 34 lurking snake cards and i was wondering if there was something i could do with the mass amount of duplicates i have.

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Ok. I will answer in detail.

1) I agree that the excess of something that you got through hard work is annoying. You've been working so hard, and now he's just lying there useless. It's infuriating!

2) "It's going to be good." Alas, this does not work in game development. No one knows if an idea will work or not. Completely incomprehensible things are gaining popularity. If there was a way to predict this in advance, we would only play super popular games :) So you actually said, "I think it's going to be good." And this is the opinion of a single person. No one here supported you. It's just a fact. Without ratings.

3) Personally, I think it would be much better if the game got more content, rather than ending abruptly like a behemoth :) Between a strange unverified idea and a thing that prevents absolutely every player from playing the game, anyone will choose the latter, agree :) But the author has not pampered us with updates for several months now. It's not up to your ideas anymore. To get what you need, we will think about what we want later :)


Update:

I've thought about your idea some more. In order for your proposed mechanics to work, and not just be a strange way to delete cards, you need to constantly buy new useless cards. Do you have any gems for that? Does anyone have one? :) Emeralds, when they appear, can always be spent on treasures. Of course, there comes a point when it becomes pointless to spend them there, but by this point, believe me, you absolutely don't care how many extra cards you have. Check out the discussions below. The Horde, for example, passes under very specific cards. No one cares how many extra cards you get while you're mining these. If one rebirth lasts for six months, you will have more than enough emeralds for it :)

I'm not sure what you mean by exchanging cards for gems either. Is this a "later game" ability? I'm global level 466 and I have no such option.

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This is not an option. Extra cards from decks that improve the capacity of gems immediately turn into gems. These are decks Precious jewelry, Weeked trip, Cold times.

Ah, those are event decks though, so not really the same situation as the ones you can spam buy every day.

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Captain Obvious? In response to "those cards that are not used in this way", you say "not really the same situation"? Well, as a wise man once said: "In life, everything is not as it really is."

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Still a quite lovely game.  My favorite non-ending idle / incremental on the site thus far.

Equipment mastery gain, as displayed in the tool-tip, is wrong.  I'm seeing things like 681 pts for a boss a level, and 3.55 pts (5%) for a miniboss.  5 percent of 681 is 34.15, significantly higher than advertised. Minibosses are either giving approximately (but not exactly) tenth of the intended mastery points or the tooltip is misdisplaying the income rate.

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It's most definetly a display bug:


I'm at a point where it would literally take me almost a century to gain a level with default value. And just to be sure I checked how mastery changed when a miniboss was killed - and it indeed gave me ~7k exp

Something's up with Sigil: Recovery. It doesn't replenish 35% like it says, it restores *all* of an enemy's health

Is it me or does the  moonglow upgrade on the event do nothing? None of my production seems to have increased.

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It does work, if you compare total gain of different producers and the actual rate at which you accumulate light - you'll notice that the latter is much faster. It just doesn't get taken into account in UI for whatever reason.

I'm definitely accumulating light faster after upgrading it, just can't see the numbers in the UI anywhere

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Yeah, event UI doesn't show you all information but all buffs are working.

I thought so too but I checked how fast I was getting light before and after purchasing the second upgrade and it does work. Seemed like tripling the input would be more noticeable lol.

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The Enhancement function on your pick could use some better explanation. 

Why do blueberries give apples in the farm function?

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I think you're confused. Hover over the "apple" icon. Carrots give vegetables, and blueberries give fruit.

Does anyone know what unlocks the card pack used for the top row of Dangers in the Dark series beyond the first card in the top left? Also, what unlocks the bottom right card pack in the Feeding the World series?

they unlock at certain milestone (I couldn't remember when exactly). For Dangers in the dark the next pack is from Mining, I think it unlocks around 145m, and for Feeding the World the pack is from Horde, after zone 75 iirc.

I'm just past that point with Mining, and waaay past that point with Horde, tho. Still locked.

I think you have to buy the pack once in order to remove the lock from blank cards and see the odds. Dangers in the dark need cards from "Danger Zone" pack. For feeding the world I have no idea, I also have the last card locked.

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I've determined what unlocks the Danger Zone pack: Unlocking Resin in Mining.

When/how does that happen

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I feel like there really should be a note hinting about obsidian. I stumbled upon it by complete accident, the only thing to give away it's existence is the "Scanning" upgrade's unknown resource requirement (and even then I assumed that it might be the next smeltery bar, just kinda misplaced in terms of progression)

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And it is! :) As well as joy, for example :) You just need to find the obsidian itself first :)

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Well, duh, but it's the finding out it exists in the first place that's the problem. It is kinda similar to joy, but atleast you learn resource's name from faith upgrade and even if you don't know what to do exactly to aquire it - you're gonna stumble upon it naturally because happiness is great and you want as much of it as possible. With obsidian you have to intentionally hinder yourself. Every other rare earth so far was discovered automatically (except for granite, which does come with a note containing direct instructions on how to get it)

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I'm sorry, I don't quite catch the general idea of your statement. Do you agree that this is not the first mysterious resource in the game? That these are the resources that are definitely there, as they are required for upgrades, but the player does not know how to get them - there are more than one in the game. So it makes sense to talk about the systemic nature of the phenomenon. And now I will say again what I am being ignored on this resource over and over again :) And the author knows! He is not an idiot, and he, for example, guessed that three or four years. necessary to complete this game, no one will play it. They'll quit sooner. That one key per week is catastrophically small. That events with a frequency of a year break the players' brains. At least he suspected all this. And he built it into the game anyway. He has some kind of his own vision of the gameplay. And I don't exactly approve of him. I rather hold the position that everyone is entitled to their own opinion. Especially the creators. Especially those who are really good at something.

So I'll repeat my thought. I'm a little confused about the purpose of your outrage. I don't believe the author will change this in any way. This is not a mistake, it is an inconvenience, and a pre-punishable inconvenience, which makes it possible to think that this was intended. It's been four months since the release, haven't you figured out exactly what you're playing yet? :)

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Jesus man, I don't know if it was the intent here, but you sound almost antagonistic towards the dude making this game. I really don't think there is any sort of malicious intent here, most likely just an oversight. In fact I wouldn't be surprised if a note does exist, just placed to far ahead (I already encountered a couple of notes in obviously incorrect places, most likely due to moving stuff around in previous updates, like the reworked horde for example).

And yeah, I have no idea what kind of tomfoolery awaits me further ahead (cannot even begin to guess what the hell the keys are that you mentioned) but I really like and vibe with what I've seen so far. So I'm just leaving feedback (the first sentence of the first post is pretty much the whole gist of it)

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To be honest, I don't see a problem. Well, judge for yourself: the longer you play, the faster you run through the starting levels. And the moment when you get to the 150th without improving the pickaxe is inevitable. Everything depends only on the player's attentiveness, multiplied by his own laziness. There is nothing to remind you about, Scanning will not let the player forget that he did not find obsidian. There is no need to prompt here - from time to time the player must think for himself. There is nothing to fix here because fixing something that is not broken is a very bad decision. There is, in fact, no subject for discussion here. The only thing is, someone may want to take the easy way and ask for advice from those who have already solved this problem. Actually, I gave you this advice from the very beginning, without really understanding what exactly you want. People constantly want strange things, and when they want it, they also want it on New Year's morning and in a different language...


And yes, I really don't understand something in this world. I'm saying that the author is smart. I'm saying he's prudent. I'm saying that he is able to predict the consequences of his actions. I'm saying he created a great game. I admit that I respect his (and not only his, however) right to self-expression and to have his own opinion. And after all this, it turns out that I sound hostile towards the author? :)

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