I have to admit I was skeptical about the horde rework at first, but after playing it for a while (75 max zone now), I'm really loving it! It's a lot more idle than the previous version while still being active enough to play in real time if you want, and the progression feels solid and fairly rapid (although there was a plateau for me in the 50s, unsure if that's been retouched).
Agreed, the new horde is way nicer. Items also feel more important and switching them up for certain zones or bosses is quite nice. Also if you dont mind me asking how does your progression on the other features look? I'm at mine: 100, Village: Just unlocked local government or I guess highest building amount of 464, Horde: 69, Farm: 40% towards Rice. Just curious how others are doing. And if for some reason others lack behind in the mine at least going from the values in the cryo lab.
I'm at mine 100, village max 369, horde 75, and farm 1% towards watermelon. I've spent most of my red gems on horde - the ancient power and ancient spirit upgrades are REALLY strong (basically 3x attack and 3x soul gain respectively).
You can always buy and sacrifice, but offerings don't add to storage until you've built the pedestal, and you can't sacrifice/upgrade a resource until you've bought the corresponding offering pedestal at least once.
Man, don't get me wrong, it does blow that this can happen - but this is precisely the reason why game keeps bugging you daily with notification to download backup.
What's wrong with the people of this village? :) Why do they store iron and gold in aquariums, and pour water into towers and obelisks? With this approach, they should live in warehouses and store wood in houses! However, they still live in the forges, so...
I think there might be a bug with the golden throne red gem upgrade for village. The multipliers for it go from 1 -> 1.5 -> 2 -> 3.5 -> 5.5 -> 8 -> 11, etc continuing in the pattern of incrementing the increase by .5x each upgrade thereafter. The only reason I think theres a bug is it seems like the second upgrade should take it from 1.5 to 2.5 given the pattern all the rest of the numbers have. It seems to skip over incrementing by 1 instead incrementing by .5 twice before going straight to 1.5.
The golden throne upgrade used to start at the x2 gold upgrade, and the 1.5x gold upgrade was put it at some point (along with some other cheaper upgrades) to be something for people to buy earlier with red gems.
Unfortunately, none of the costs of the original upgrades got reduced any, so although getting some benefit earlier is nice, it also just meant that someone buying to that upgrade power later has to spend more red gems overall.
So, I bought 3 treasures since returning to the game, and all 3 were a tier 2 treasure giving a bonus to grain gain. Either there's something wrong with the rng seed saving or I just got what I think is a ridiculously unlikely result.
It's a lot easier to get lots of heirlooms now; I started hitting level 60 a few days ago and I already have 38 of those, giving me +1.14 flesh/s. It's really pretty good and grows decently fast.
So, after not touching this for a while, I loaded my save (which was sometime before 1.3) and now in horde I have NaN empowered souls, and I can't see my bone capacity. (it does seem to still be there, but I can't see the bone prices of upgrades)
I'm also only getting one treasure, which I can only assume is not intended behaviour.
Additionally, the gem economy is insane. The default rate of 1 gem per hour is far too slow for the costs. If something costs 24 gems it costs 1 day of real life time, if it costs 200 gems that's over a week. And I know "it's a long term idle game and you can speed up gem generation" but asking players to wait a week for a 1.6x multiplier is too much. I think the cost to generation ratio should be adjusted and/or there should be some sort of gem exchange so those purple gems can actually have some use.
Giving amethyst any use other than buying cosmetics will make it so nobody wants to use them on cosmetics, which would be bad. The whole point of having five different gem currencies that are all gained at the same rate and used for different things is so that you don’t feel bad about spending them.
I didn't know where they were, and once I found them the cheapest cost 1000, which would take 40 days to afford. Even at my current rate with 112 achievements it would take 20 days. If you've played long enough to afford a theme I would guess that you've stopped caring about what it looks like, if you even did in the first place.
It wouldn't be choosing between buying a theme and buying an upgrade, it's between buying anything or having a currency accumulating uselessly.
And having to choose what to spend currency on is the main mechanic of idle and incremental games, and it wouldn't be so important if the upgrades didn't take so long to afford in the first place.
the gold drop chance just so low even you double it just as low, i guess need to get more gnome for significant improvement. (carrot only have 0.894% chance, if you need to get at least 1 gold per harverst, at least planting tulip will be faster, or wheat
Random notice: If fighting a miniboss, when the boss is ready to fight, everytime you click the button to fight the boss, it'll just restart the mini-boss fight, instead. Have to wait for it to be defeated to try the boss fight.
This is a very niche problem; but I can't use blue gems to craft the best pickaxe if I have 13 crafting slots (2*+4 from cards), unless I invest a fairly large amount of ore per slot.
Shouldn't the offering pedestal be a persistent building ? It feels weird not benefiting the bonuses each prestige while not having it bought, but still have the possibility to make sacrifices.
Why don't previous card effects remain after prestiging? Seems weird in an incremental game to keep resetting the bonus on something that costs "rare" currency.
I feel kinda stuck around zone 50 in horde mode, the bone capacity and number of items to equip never seems to increase in a way to get over this large step of difficulty
i was at first very confused by the horde mode update, but after reading the patch notes that you provide on each patch, and getting some experience with it, i want to say that that was a fantastic redesign from a conceptual standpoint, and the intended effects of the redesign are definitely superior than the previous version.
The respawn timer and it's interaction between bone/meat gain (as well as it's lessening relevance on later, harder levels of combat) is particularly inspired. I feel if I keep praising this it'll start coming off sarcastically so I'm going to sign off with a thank you, and Well Done.
I am not impressed by it yet as it totally ruined a long run I had going with the red staff and my equipment dropped down to four items.
Bone and parts farming also seem nerfed. And as I was farming a zone lower than my highest when I used the new version, it put the lower level as my 'highest reached'.
But I will eventually prestige and then give 1.3.3 a go with a fresh start. Your positive vibes show me that all is not lost :)
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I have to admit I was skeptical about the horde rework at first, but after playing it for a while (75 max zone now), I'm really loving it! It's a lot more idle than the previous version while still being active enough to play in real time if you want, and the progression feels solid and fairly rapid (although there was a plateau for me in the 50s, unsure if that's been retouched).
Agreed, the new horde is way nicer. Items also feel more important and switching them up for certain zones or bosses is quite nice.
Also if you dont mind me asking how does your progression on the other features look? I'm at mine: 100, Village: Just unlocked local government or I guess highest building amount of 464, Horde: 69, Farm: 40% towards Rice.
Just curious how others are doing. And if for some reason others lack behind in the mine at least going from the values in the cryo lab.
I'm at mine 100, village max 369, horde 75, and farm 1% towards watermelon. I've spent most of my red gems on horde - the ancient power and ancient spirit upgrades are REALLY strong (basically 3x attack and 3x soul gain respectively).
what are rare earth ores beside granite because i am stuck trying to figure out how to upgrade my iron expansion
Salt is also considered a “rare earth”
As far as I can tell it’s any mining resource with special requirements beyond depth
i found it far out, it was coal at depth 90
horde need to have auto advance option
Options-> Automation -> Autofight horde boss
Holy... thanks bro
Bug. Offering the reward in the casino unlocks the opportunity to sacrifice and buy offering upgrades even without a built offering pedestal.
Looks like you still have to build it before you can benefit from the offerings though, so probably not a huge issue.
You can always buy and sacrifice, but offerings don't add to storage until you've built the pedestal, and you can't sacrifice/upgrade a resource until you've bought the corresponding offering pedestal at least once.
My brain, whenever I buy anything in the Horde tab: "THE BONES ARE THEIR MONEEEEY, SO ARE THE WORMS"
What is seed hull?
Rare drop from Raspberry and Barley
Could we get a timer for how long an overgrown crop takes to finish?
Its so much fun when your save suddenly ceases to exist, after weeks of play!
Man, don't get me wrong, it does blow that this can happen - but this is precisely the reason why game keeps bugging you daily with notification to download backup.
What's wrong with the people of this village? :) Why do they store iron and gold in aquariums, and pour water into towers and obelisks? With this approach, they should live in warehouses and store wood in houses! However, they still live in the forges, so...
I think there might be a bug with the golden throne red gem upgrade for village. The multipliers for it go from 1 -> 1.5 -> 2 -> 3.5 -> 5.5 -> 8 -> 11, etc continuing in the pattern of incrementing the increase by .5x each upgrade thereafter. The only reason I think theres a bug is it seems like the second upgrade should take it from 1.5 to 2.5 given the pattern all the rest of the numbers have. It seems to skip over incrementing by 1 instead incrementing by .5 twice before going straight to 1.5.
The golden throne upgrade used to start at the x2 gold upgrade, and the 1.5x gold upgrade was put it at some point (along with some other cheaper upgrades) to be something for people to buy earlier with red gems.
Unfortunately, none of the costs of the original upgrades got reduced any, so although getting some benefit earlier is nice, it also just meant that someone buying to that upgrade power later has to spend more red gems overall.
So, I bought 3 treasures since returning to the game, and all 3 were a tier 2 treasure giving a bonus to grain gain. Either there's something wrong with the rng seed saving or I just got what I think is a ridiculously unlikely result.
a way to get more than 1 corrupted flesh at a time would be very nice
There is, Heirlooms from level 60 onwards. And they are very nice.
oh goody they give .03
thats worthless
It's a lot easier to get lots of heirlooms now; I started hitting level 60 a few days ago and I already have 38 of those, giving me +1.14 flesh/s. It's really pretty good and grows decently fast.
thats really not good no as you needs tons of flesh to counter the buff
Perhaps this game just isn’t for you? Based on all of your comments it really doesn’t sound like a long-term idle game is what you’re looking for.
Stick with it, there's optons ahead for that.
the save files stopped exporting as .json files and are now saving as .txt files instead. not sure if this is an intended update.
It is, check patchnote 1.3.4 for more information.
So, after not touching this for a while, I loaded my save (which was sometime before 1.3) and now in horde I have NaN empowered souls, and I can't see my bone capacity. (it does seem to still be there, but I can't see the bone prices of upgrades)
try to prestige, might fix?
Prestiging didn't fix, but loading the game fixed it somehow today. Don't think I actually tried reloading the game yesterday.
I'm also only getting one treasure, which I can only assume is not intended behaviour.
Additionally, the gem economy is insane. The default rate of 1 gem per hour is far too slow for the costs. If something costs 24 gems it costs 1 day of real life time, if it costs 200 gems that's over a week. And I know "it's a long term idle game and you can speed up gem generation" but asking players to wait a week for a 1.6x multiplier is too much. I think the cost to generation ratio should be adjusted and/or there should be some sort of gem exchange so those purple gems can actually have some use.
gem upgrade just some bonus to your progression so is just fine.
but amethyst need to have some new use, only buying new theme just boring
Giving amethyst any use other than buying cosmetics will make it so nobody wants to use them on cosmetics, which would be bad. The whole point of having five different gem currencies that are all gained at the same rate and used for different things is so that you don’t feel bad about spending them.
Are people buying the themes in the first place?
I didn't know where they were, and once I found them the cheapest cost 1000, which would take 40 days to afford. Even at my current rate with 112 achievements it would take 20 days. If you've played long enough to afford a theme I would guess that you've stopped caring about what it looks like, if you even did in the first place.
It wouldn't be choosing between buying a theme and buying an upgrade, it's between buying anything or having a currency accumulating uselessly.
And having to choose what to spend currency on is the main mechanic of idle and incremental games, and it wouldn't be so important if the upgrades didn't take so long to afford in the first place.
I bought a theme
i second being able to exchange the useless purples ofr other colors
Small issue in Village: The miniature smith displays as housing, but people are not added to the village when it's completed.
It is considered housing because every 5th one you build adds an additional worker
oh joy the merchant showed up but i cant afford anything of use
these gems feel lik ea micro transaction with out the microtransaction
i guess you need to invest some resource when bank event to acquire some topaz then spend them in merchant
(need some golden dust if i remembered
only way to get more gems is via the timer which only gets shorter from achievements
my issue was i did not have enough gems not that my cap was to low
hmm downloaded the exe and windows defender said it was a virus (Trojan:Win32/Wacatac.B!ml)...
im only getting spears from the treasure system
I'm only getting mental ressources on my side x) Might be a bug. 5 in a row
I saved my red gems and got a premium garden gnome, and it doesn't seem to be working.
the gold drop chance just so low even you double it just as low, i guess need to get more gnome for significant improvement.
(carrot only have 0.894% chance, if you need to get at least 1 gold per harverst, at least planting tulip will be faster, or wheat
i always get the same treasure today. is it usual?
treasure is way to expensive for what you get
is there any use for amethyst? it said to buy some cosmetic item (i guess is skin or something?) but never find them
I've only ever seen them used for themes in the settings screen. Effectively useless, especially at the extreme cost, per theme.
gocha
Random notice: If fighting a miniboss, when the boss is ready to fight, everytime you click the button to fight the boss, it'll just restart the mini-boss fight, instead. Have to wait for it to be defeated to try the boss fight.
Interconnection between features would really push this game to the top.
Thank you for adding expected resource timers! After playing Kitten Game for a year I was missing this feature so much!
I just gotta say, I love this game, and every update, it just gets a little bit better :D
This is a very niche problem; but I can't use blue gems to craft the best pickaxe if I have 13 crafting slots (2*+4 from cards), unless I invest a fairly large amount of ore per slot.
can we have more than 4 equipment slots pls
Just found the 5th slot, but still need more farming and 2-3 prestiges more to be able to buy the upgrade. Keep on grinding ;)
I got the smeltery temperature past 275, but it didn't keep it, even though there's a lock icon.
the lock is for the feature itself, not the temperature, despite appearances
Shouldn't the offering pedestal be a persistent building ? It feels weird not benefiting the bonuses each prestige while not having it bought, but still have the possibility to make sacrifices.
Please make the “max” buy button visible on the collapsed display thank you
the rampage mechanic is bad as it shuts down defensive builds
it is helpful when you just prestiged and want to climb zones faster, you can turn it off whenever you want
whats the point of raising your grade
In school feature ? You'll get more golden dust if you take an exam on a more advance grade class.
I'm wondering how high the grades go. I am up to S+3 and I am guessing that there is no limit.
Yeah it must be a kind of logarithmic function to calculate your golden dust reward, the increase in reward is less and less valuable as grade rises
Why don't previous card effects remain after prestiging? Seems weird in an incremental game to keep resetting the bonus on something that costs "rare" currency.
Nah, the bonus are just too good to be kept permanently. You must look for set completion and obtaining new cards though.
I feel kinda stuck around zone 50 in horde mode, the bone capacity and number of items to equip never seems to increase in a way to get over this large step of difficulty
Do village offerings stay between prestiges?
Yes, their cost just resets
i was at first very confused by the horde mode update, but after reading the patch notes that you provide on each patch, and getting some experience with it, i want to say that that was a fantastic redesign from a conceptual standpoint, and the intended effects of the redesign are definitely superior than the previous version.
The respawn timer and it's interaction between bone/meat gain (as well as it's lessening relevance on later, harder levels of combat) is particularly inspired. I feel if I keep praising this it'll start coming off sarcastically so I'm going to sign off with a thank you, and Well Done.
I am not impressed by it yet as it totally ruined a long run I had going with the red staff and my equipment dropped down to four items.
Bone and parts farming also seem nerfed. And as I was farming a zone lower than my highest when I used the new version, it put the lower level as my 'highest reached'.
But I will eventually prestige and then give 1.3.3 a go with a fresh start. Your positive vibes show me that all is not lost :)
Is ALL the biological damage affected by boss resistance? That was terrible for biological active skills and damage conversions.
it always was affected by that, the actives of a couple of the biological damage ones got nerfed tho