So, after not touching this for a while, I loaded my save (which was sometime before 1.3) and now in horde I have NaN empowered souls, and I can't see my bone capacity. (it does seem to still be there, but I can't see the bone prices of upgrades)
I'm also only getting one treasure, which I can only assume is not intended behaviour.
Additionally, the gem economy is insane. The default rate of 1 gem per hour is far too slow for the costs. If something costs 24 gems it costs 1 day of real life time, if it costs 200 gems that's over a week. And I know "it's a long term idle game and you can speed up gem generation" but asking players to wait a week for a 1.6x multiplier is too much. I think the cost to generation ratio should be adjusted and/or there should be some sort of gem exchange so those purple gems can actually have some use.
Giving amethyst any use other than buying cosmetics will make it so nobody wants to use them on cosmetics, which would be bad. The whole point of having five different gem currencies that are all gained at the same rate and used for different things is so that you don’t feel bad about spending them.
I didn't know where they were, and once I found them the cheapest cost 1000, which would take 40 days to afford. Even at my current rate with 112 achievements it would take 20 days. If you've played long enough to afford a theme I would guess that you've stopped caring about what it looks like, if you even did in the first place.
It wouldn't be choosing between buying a theme and buying an upgrade, it's between buying anything or having a currency accumulating uselessly.
And having to choose what to spend currency on is the main mechanic of idle and incremental games, and it wouldn't be so important if the upgrades didn't take so long to afford in the first place.
the gold drop chance just so low even you double it just as low, i guess need to get more gnome for significant improvement. (carrot only have 0.894% chance, if you need to get at least 1 gold per harverst, at least planting tulip will be faster, or wheat
Random notice: If fighting a miniboss, when the boss is ready to fight, everytime you click the button to fight the boss, it'll just restart the mini-boss fight, instead. Have to wait for it to be defeated to try the boss fight.
This is a very niche problem; but I can't use blue gems to craft the best pickaxe if I have 13 crafting slots (2*+4 from cards), unless I invest a fairly large amount of ore per slot.
Shouldn't the offering pedestal be a persistent building ? It feels weird not benefiting the bonuses each prestige while not having it bought, but still have the possibility to make sacrifices.
Why don't previous card effects remain after prestiging? Seems weird in an incremental game to keep resetting the bonus on something that costs "rare" currency.
I feel kinda stuck around zone 50 in horde mode, the bone capacity and number of items to equip never seems to increase in a way to get over this large step of difficulty
i was at first very confused by the horde mode update, but after reading the patch notes that you provide on each patch, and getting some experience with it, i want to say that that was a fantastic redesign from a conceptual standpoint, and the intended effects of the redesign are definitely superior than the previous version.
The respawn timer and it's interaction between bone/meat gain (as well as it's lessening relevance on later, harder levels of combat) is particularly inspired. I feel if I keep praising this it'll start coming off sarcastically so I'm going to sign off with a thank you, and Well Done.
I am not impressed by it yet as it totally ruined a long run I had going with the red staff and my equipment dropped down to four items.
Bone and parts farming also seem nerfed. And as I was farming a zone lower than my highest when I used the new version, it put the lower level as my 'highest reached'.
But I will eventually prestige and then give 1.3.3 a go with a fresh start. Your positive vibes show me that all is not lost :)
Btw, is there some way to "fix" the broken stopwatch, since with this update it was "upgraded" from x2 nostalgia to x0 (and upgrades don't increase this). (Rockin' the useless stats, here)
In my understanding the nostalgia is calculated by (base_nostalgia-heirloom_drop_this_run) x multi, the change from x2 to x0 is nerfed for short runs heirloom farming but better for long runs farming.
Edited: Actually nostalgia is lower than not equipping stopwatch, and negative nostalgia isn't working at all.
If think this broken stopwatch is to use when you want to wait for higher zone farming heirlooms. I'll have to try this but if I understand well, having 0x Nostalgia makes it impossible to help you drop heirloom so you can keep those for later (zone 50 and higher)
At some point you'll drop it in 30min-1h, so you'll still have plenty of nostalgia. I think it's really needed when trying to farm heirlooms post zone 50-60
Yeah small rewards for the time spent on event, but will get better with some time and good use of topaz I think. Even with some bad luck, I still think it was a fun event, I just want to see now how topaz affect this one
I will start by saying that this game is addictive and compelling. It also has my favorite QoL feature, that's missing from a lot of other incremental games: hovering over a number (a rate, or a capacity) actually lists in detail what numbers are contributing to it. Awesome.
Now, er, that said: are you sure your random number generator is working? I feel like 50% chances when forging fail way more often than not. In fact, I currently have a 40% chance of improving my pick, and while I don't expect that to succeed, I also don't expect it to fail on seven consecutive clicks (which is something less than a 3% chance). Possible, but aligns with my sense that the numbers are just coming out weird.
There's literally updates menu out there. Press i in the right top corner and then patch notes. If you don't see explanation, it means you haven't progressed to that part of the game
wow...this new Horde mode is making this challenge unbelievably long. I was at 2b out of 5b damage done in zone 1 before the sudden alteration of the Horde and now two days later, I've barely gained 100m damage. Previously it took me about a day, to a day and a half to get 1b damage, now it's been over 48 hours with a meager 100m...rough....
Quite like the new Horde, though I hope theres a way to reduce the respawn/increase the spawn cap in upgrades, I do think it works quite well to delay without it feeling bad (I see that decimate can be more useful now)
Have some thoughts on the event, there's definitely something there. Wether its making the potions specific recipes (so that you can optimize the spawn rate to be fairer, though that will mean potential recipe spoiling), or some kind of ingredient trading system, maybe 2 for 1, or some benefit to stacking ingredients such as increased magic spawn or increased essence spawn. Something to help out those who get bad RNG.
Loving this game overall, I don't want anyone to get the wrong idea. Favorite itch.io game by far, possibly my favorite idle/incremental. 5/5 any day, but I do have some small things I'd love to see added / changed: (Note that this is just going to mainly be opinion stuff, no need to agree)
-Mining: Pretty cool overall, to me feels like a solid baseline game which is always moving forward, if slowly. I like it, the crafting system is cool, and the prestige timewall's an actual reasonable one. Basically, it's cool because you can switch to other tabs while waiting. No changes needed here, but some additional abilities on the rock or something could be cool (I guess that's just hordes then, though...)
-Village: From what I've seen, the game which is the deepest and has the most strategy. Still working out what the best time is for Prestiging (quick 8 or less hours runs seem the best so far, but I'll continue testing and see). Good variation of upgrade choices, no blatant timewalls other than the generation of resources.
The only thing is the weirdly high tax rates vs. weirdly low food generation rates. I'm at ~7000 blessing gained, and haven't needed church tax at all. Changing this to a minor buff to food or something would be great, but I also understand that I'm still early-mid game or so, so I shouldn't expect everything to click yet. If this is the case, then making church tax unlock later in some way could have the same effect.
I think this is the most well-crafted out of the various games, and could almost stand alone. It's currently my favorite, I believe, out of the main features, but Hordes used to be my favorite by far before, um, you know...
-Hordes: Yeah, so honestly thank you so much for responding to what people asked you to do. They wanted you to remove the corrupt soul timewall of 8 hours and you did.
But this upheaval of everything is making me literally relearn the whole section, every upgrade, equipment, and achievement relic gain is different, and the main problem (in my eyes) is the combination of soul capacity and timers for enemies. I think that the system for gaining monster parts was improved, but the fact that the whole entire game was either ramped up/changed drastically should probably be some red flags in development.
Even if a lot of people weren't saying it, they liked the old system (mostly liked it, and at the very least more than this one), and seeing it change so much hurt a bit. If you look at the comments below, and at other places, people also seem to have prefered the old version. Big changes in drastic sweeps like this have scared me away from games before, but this game is just so good I have to stick around and see if everything sorts itself out.
This is the main reason I'm writing this. I've done farm as well, and enjoy it, but I want my main focus to be on how changes work in the future. Because changes will happen, it's just important that they're moving in the right direction. So my big thought:
-Voting! Yeah, after you get far enough, vote/comment on the coming update, which is leaked beforehand so people can share their thoughts on the different additions and changes. And if people think something isn't a good idea, maybe a tweak or something to help shape Gooboo into a game somehow better than this masterpiece I see before me
-Gems: Gems were handled amazingly, good eye-opener on the scope of the game when I unlocked them, and they force some long-term strategy. Green gems and their uses are my personal favorite, but they all have their perks. For the themes, having the ability to buy cosmetics for a cosmetic-only currency really made my day, and is very rarely seen in a free game.
-Which I do want to emphasize this is a free game. I truly appreciate this, and know that this would have been done mostly as a side project/hobby, and is now the game which is bringing joy into my day. And that update will be a bit slow, and that we can't expect perfect, and definitely not expect it the first patch. The game will grow and improve as the months go by.
-Event: I expected the rewards to do more, mainly, but honestly fun. A ramping/pity RNG system would be nice, and if you could have something I could do with my spare resources which are now literally useless until I unlock the third potion slot (Even like a super small amount of essence or something).
-So yeah, overall LOVE this game, and hope it goes in the right direction, and grows big enough to create a huge stir in the idle/incremental. Please continue developing, excitedly awaiting the next addition to my current time waster! :)
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So, after not touching this for a while, I loaded my save (which was sometime before 1.3) and now in horde I have NaN empowered souls, and I can't see my bone capacity. (it does seem to still be there, but I can't see the bone prices of upgrades)
try to prestige, might fix?
Prestiging didn't fix, but loading the game fixed it somehow today. Don't think I actually tried reloading the game yesterday.
I'm also only getting one treasure, which I can only assume is not intended behaviour.
Additionally, the gem economy is insane. The default rate of 1 gem per hour is far too slow for the costs. If something costs 24 gems it costs 1 day of real life time, if it costs 200 gems that's over a week. And I know "it's a long term idle game and you can speed up gem generation" but asking players to wait a week for a 1.6x multiplier is too much. I think the cost to generation ratio should be adjusted and/or there should be some sort of gem exchange so those purple gems can actually have some use.
gem upgrade just some bonus to your progression so is just fine.
but amethyst need to have some new use, only buying new theme just boring
Giving amethyst any use other than buying cosmetics will make it so nobody wants to use them on cosmetics, which would be bad. The whole point of having five different gem currencies that are all gained at the same rate and used for different things is so that you don’t feel bad about spending them.
Are people buying the themes in the first place?
I didn't know where they were, and once I found them the cheapest cost 1000, which would take 40 days to afford. Even at my current rate with 112 achievements it would take 20 days. If you've played long enough to afford a theme I would guess that you've stopped caring about what it looks like, if you even did in the first place.
It wouldn't be choosing between buying a theme and buying an upgrade, it's between buying anything or having a currency accumulating uselessly.
And having to choose what to spend currency on is the main mechanic of idle and incremental games, and it wouldn't be so important if the upgrades didn't take so long to afford in the first place.
I bought a theme
i second being able to exchange the useless purples ofr other colors
Small issue in Village: The miniature smith displays as housing, but people are not added to the village when it's completed.
It is considered housing because every 5th one you build adds an additional worker
oh joy the merchant showed up but i cant afford anything of use
these gems feel lik ea micro transaction with out the microtransaction
i guess you need to invest some resource when bank event to acquire some topaz then spend them in merchant
(need some golden dust if i remembered
only way to get more gems is via the timer which only gets shorter from achievements
my issue was i did not have enough gems not that my cap was to low
hmm downloaded the exe and windows defender said it was a virus (Trojan:Win32/Wacatac.B!ml)...
im only getting spears from the treasure system
I'm only getting mental ressources on my side x) Might be a bug. 5 in a row
I saved my red gems and got a premium garden gnome, and it doesn't seem to be working.
the gold drop chance just so low even you double it just as low, i guess need to get more gnome for significant improvement.
(carrot only have 0.894% chance, if you need to get at least 1 gold per harverst, at least planting tulip will be faster, or wheat
i always get the same treasure today. is it usual?
treasure is way to expensive for what you get
is there any use for amethyst? it said to buy some cosmetic item (i guess is skin or something?) but never find them
I've only ever seen them used for themes in the settings screen. Effectively useless, especially at the extreme cost, per theme.
gocha
Random notice: If fighting a miniboss, when the boss is ready to fight, everytime you click the button to fight the boss, it'll just restart the mini-boss fight, instead. Have to wait for it to be defeated to try the boss fight.
Interconnection between features would really push this game to the top.
Thank you for adding expected resource timers! After playing Kitten Game for a year I was missing this feature so much!
I just gotta say, I love this game, and every update, it just gets a little bit better :D
This is a very niche problem; but I can't use blue gems to craft the best pickaxe if I have 13 crafting slots (2*+4 from cards), unless I invest a fairly large amount of ore per slot.
can we have more than 4 equipment slots pls
Just found the 5th slot, but still need more farming and 2-3 prestiges more to be able to buy the upgrade. Keep on grinding ;)
I got the smeltery temperature past 275, but it didn't keep it, even though there's a lock icon.
the lock is for the feature itself, not the temperature, despite appearances
Shouldn't the offering pedestal be a persistent building ? It feels weird not benefiting the bonuses each prestige while not having it bought, but still have the possibility to make sacrifices.
Please make the “max” buy button visible on the collapsed display thank you
the rampage mechanic is bad as it shuts down defensive builds
it is helpful when you just prestiged and want to climb zones faster, you can turn it off whenever you want
whats the point of raising your grade
In school feature ? You'll get more golden dust if you take an exam on a more advance grade class.
I'm wondering how high the grades go. I am up to S+3 and I am guessing that there is no limit.
Yeah it must be a kind of logarithmic function to calculate your golden dust reward, the increase in reward is less and less valuable as grade rises
Why don't previous card effects remain after prestiging? Seems weird in an incremental game to keep resetting the bonus on something that costs "rare" currency.
Nah, the bonus are just too good to be kept permanently. You must look for set completion and obtaining new cards though.
I feel kinda stuck around zone 50 in horde mode, the bone capacity and number of items to equip never seems to increase in a way to get over this large step of difficulty
Do village offerings stay between prestiges?
Yes, their cost just resets
i was at first very confused by the horde mode update, but after reading the patch notes that you provide on each patch, and getting some experience with it, i want to say that that was a fantastic redesign from a conceptual standpoint, and the intended effects of the redesign are definitely superior than the previous version.
The respawn timer and it's interaction between bone/meat gain (as well as it's lessening relevance on later, harder levels of combat) is particularly inspired. I feel if I keep praising this it'll start coming off sarcastically so I'm going to sign off with a thank you, and Well Done.
I am not impressed by it yet as it totally ruined a long run I had going with the red staff and my equipment dropped down to four items.
Bone and parts farming also seem nerfed. And as I was farming a zone lower than my highest when I used the new version, it put the lower level as my 'highest reached'.
But I will eventually prestige and then give 1.3.3 a go with a fresh start. Your positive vibes show me that all is not lost :)
Is ALL the biological damage affected by boss resistance? That was terrible for biological active skills and damage conversions.
it always was affected by that, the actives of a couple of the biological damage ones got nerfed tho
Btw, is there some way to "fix" the broken stopwatch, since with this update it was "upgraded" from x2 nostalgia to x0 (and upgrades don't increase this). (Rockin' the useless stats, here)
In my understanding the nostalgia is calculated by (base_nostalgia-heirloom_drop_this_run) x multi, the change from x2 to x0 is nerfed for short runs heirloom farming
but better for long runs farming.Edited: Actually nostalgia is lower than not equipping stopwatch, and negative nostalgia isn't working at all.
If think this broken stopwatch is to use when you want to wait for higher zone farming heirlooms. I'll have to try this but if I understand well, having 0x Nostalgia makes it impossible to help you drop heirloom so you can keep those for later (zone 50 and higher)
Problem here is that you get Stopwatch only from zone 40+
At some point you'll drop it in 30min-1h, so you'll still have plenty of nostalgia. I think it's really needed when trying to farm heirlooms post zone 50-60
welp th event ends today and im not going ot be able to get a single reward do to the garbage RNG
They're pretty mild - I unlocked two cards, could have gotten a 10% increase in the amount of grain my farm put out. I wouldn't sweat it.
Yeah small rewards for the time spent on event, but will get better with some time and good use of topaz I think. Even with some bad luck, I still think it was a fun event, I just want to see now how topaz affect this one
the horde have taunt mode?! yea time to rush
I will start by saying that this game is addictive and compelling. It also has my favorite QoL feature, that's missing from a lot of other incremental games: hovering over a number (a rate, or a capacity) actually lists in detail what numbers are contributing to it. Awesome.
Now, er, that said: are you sure your random number generator is working? I feel like 50% chances when forging fail way more often than not. In fact, I currently have a 40% chance of improving my pick, and while I don't expect that to succeed, I also don't expect it to fail on seven consecutive clicks (which is something less than a 3% chance). Possible, but aligns with my sense that the numbers are just coming out weird.
Are you fucking serious, there's no local save?
I have a fucking local save but it can't seem to find it.
the quotes (“) aren’t working for literature at B- and i don’t know why
and the horde needs a buff because i used to be able to equip 9 items and now i can’t equip more than 4
really wish you would list what is in updates
There's literally updates menu out there. Press i in the right top corner and then patch notes. If you don't see explanation, it means you haven't progressed to that part of the game
wow...this new Horde mode is making this challenge unbelievably long. I was at 2b out of 5b damage done in zone 1 before the sudden alteration of the Horde and now two days later, I've barely gained 100m damage. Previously it took me about a day, to a day and a half to get 1b damage, now it's been over 48 hours with a meager 100m...rough....
Quite like the new Horde, though I hope theres a way to reduce the respawn/increase the spawn cap in upgrades, I do think it works quite well to delay without it feeling bad (I see that decimate can be more useful now)
Have some thoughts on the event, there's definitely something there. Wether its making the potions specific recipes (so that you can optimize the spawn rate to be fairer, though that will mean potential recipe spoiling), or some kind of ingredient trading system, maybe 2 for 1, or some benefit to stacking ingredients such as increased magic spawn or increased essence spawn. Something to help out those who get bad RNG.
Why using prestige card resets boosts in Mining and Village? Is it a bug or is it a design choice?
Lost my save overnight. Interesting...
Loving this game overall, I don't want anyone to get the wrong idea. Favorite itch.io game by far, possibly my favorite idle/incremental. 5/5 any day, but I do have some small things I'd love to see added / changed: (Note that this is just going to mainly be opinion stuff, no need to agree)
-Mining: Pretty cool overall, to me feels like a solid baseline game which is always moving forward, if slowly. I like it, the crafting system is cool, and the prestige timewall's an actual reasonable one. Basically, it's cool because you can switch to other tabs while waiting. No changes needed here, but some additional abilities on the rock or something could be cool (I guess that's just hordes then, though...)
-Village: From what I've seen, the game which is the deepest and has the most strategy. Still working out what the best time is for Prestiging (quick 8 or less hours runs seem the best so far, but I'll continue testing and see). Good variation of upgrade choices, no blatant timewalls other than the generation of resources.
The only thing is the weirdly high tax rates vs. weirdly low food generation rates. I'm at ~7000 blessing gained, and haven't needed church tax at all. Changing this to a minor buff to food or something would be great, but I also understand that I'm still early-mid game or so, so I shouldn't expect everything to click yet. If this is the case, then making church tax unlock later in some way could have the same effect.
I think this is the most well-crafted out of the various games, and could almost stand alone. It's currently my favorite, I believe, out of the main features, but Hordes used to be my favorite by far before, um, you know...
-Hordes: Yeah, so honestly thank you so much for responding to what people asked you to do. They wanted you to remove the corrupt soul timewall of 8 hours and you did.
But this upheaval of everything is making me literally relearn the whole section, every upgrade, equipment, and achievement relic gain is different, and the main problem (in my eyes) is the combination of soul capacity and timers for enemies. I think that the system for gaining monster parts was improved, but the fact that the whole entire game was either ramped up/changed drastically should probably be some red flags in development.
Even if a lot of people weren't saying it, they liked the old system (mostly liked it, and at the very least more than this one), and seeing it change so much hurt a bit. If you look at the comments below, and at other places, people also seem to have prefered the old version. Big changes in drastic sweeps like this have scared me away from games before, but this game is just so good I have to stick around and see if everything sorts itself out.
This is the main reason I'm writing this. I've done farm as well, and enjoy it, but I want my main focus to be on how changes work in the future. Because changes will happen, it's just important that they're moving in the right direction. So my big thought:
-Voting! Yeah, after you get far enough, vote/comment on the coming update, which is leaked beforehand so people can share their thoughts on the different additions and changes. And if people think something isn't a good idea, maybe a tweak or something to help shape Gooboo into a game somehow better than this masterpiece I see before me
-Gems: Gems were handled amazingly, good eye-opener on the scope of the game when I unlocked them, and they force some long-term strategy. Green gems and their uses are my personal favorite, but they all have their perks. For the themes, having the ability to buy cosmetics for a cosmetic-only currency really made my day, and is very rarely seen in a free game.
-Which I do want to emphasize this is a free game. I truly appreciate this, and know that this would have been done mostly as a side project/hobby, and is now the game which is bringing joy into my day. And that update will be a bit slow, and that we can't expect perfect, and definitely not expect it the first patch. The game will grow and improve as the months go by.
-Event: I expected the rewards to do more, mainly, but honestly fun. A ramping/pity RNG system would be nice, and if you could have something I could do with my spare resources which are now literally useless until I unlock the third potion slot (Even like a super small amount of essence or something).
-So yeah, overall LOVE this game, and hope it goes in the right direction, and grows big enough to create a huge stir in the idle/incremental. Please continue developing, excitedly awaiting the next addition to my current time waster! :)