Questions: How does "mining autoprogress limit" work? It doesn't seem to do anything. I'm also not sure how to progress in the "deeprun" achievement. Says I have 12/15, no idea how.
Mining: Ore clumping to increase your odds of a good pickaxe craft is useless. Better off doing more tries with lower odds, since you get the same odds of getting an upgrade at all overall, plus a chance to get an upgrade for a lower cost.
Village: It could use some adjusting. It's cluttered with all its resources and upgrades that do similar, unsatisfying things (mostly larger capacity). It's giving me around the same amount of global levels as mining, but it feels like it's taking a lot longer than the other because you have to put so much more effort and brainpower into it. I think i'd start by making farms/plantations/mines cheaper since they can't produce extra income without already investing into more workers.
School: I'd like it if the rewards were improved at the cost of making the minigames more limited, like with an energy meter or simply making it so you can only do each game x times a day. That way people don't need to grind it as much.
Gems: Seems really, really slow for upgrades that aren't too huge or interesting.
Despite all that, i'm enjoying the game and i'm looking forward to future updates.
Mining autoprogress is a way to automatically dig down when you are on the deepest rock. The limit is the maximum amount of seconds the next rock can take to break for this to work. So if you put in 90 seconds it would keep digging down until it would take more than 90 seconds to break the next rock.
Ore clumping may be inefficient now, but that will change later in the game!
In the village, resource caps are a lot more important than in other features, which is why about every second building increases it. Buildings like farms, plantations and mines have the benefit of being persistent, which means that they stay even after prestige. So yeah, the village is intentionally slower than other features.
School is something I'm already working on, I simply did not expect players to grind that much for the time skips, so there will be some sort of limit on the amount of times you can play for these rewards.
Gems are (like the village) supposed to be one of the slower features, as they are meant to be a resource you really think about how to spend
I've found that clumping gets quite a bit more useful once you get a second metal to alloy with in crafting. You can use a large amount of the less scarce resource to improve the chances of getting something good out of the more scarce resource.
Has a rather nice UI design, and all of the QoL missing from so many other games, absolutely something that people should check out if they enjoy the genre!
The only bug I've run into is that the Community Center seems to have vanished when I started construction, which seems to be causing it to construct forever (There's nothing in the console though, which is odd) (It took forever to build and with the entry gone I could not get an estimate, but it finished eventually)
I'm very much looking forward to seeing how things develop with this project!
I was just coming down to report on that crossed-out thing as a QoL issue! It also struck me that once you've started building a unique building, you can't see its progress. It'd be nice if the build queue could be expanded to show you more information (that; what the things in the queue are; how long they'll take...especially since you can reorder them, as I just learned, it'd be nice to know what effect that would have).
This is a really cool game! I love incremental games, but this one is quite unique. I love the mix of story elements with survival/town building and resource management. The depth of the game seems great from what little i've played so far too. (I also love that you can get more than max resources, just slowing down production that'ss a great feature.). All in all I can't wait to see more of what this can become ^^
Hi, I'm sorry that happened to you! I don't know what exactly happened there. Restricting cookies / website data in your browser can prevent the game from saving correctly, maybe that's the issue. Did you play the game in browser or use the desktop (downloadable) version?
That seems a little strange. Maybe the autosave got disabled somehow? The game usually saves every 30 seconds and notifies you about it. Could you please open your in-game settings (top right) and check if there is a number in the autosave option (generic, third option)?
Attending school does not immediately give books, they are gained passively (you get more with better grades). If you want to buy upgrades with these books, you need to reach the maximum level of certain main feature upgrades
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Questions: How does "mining autoprogress limit" work? It doesn't seem to do anything. I'm also not sure how to progress in the "deeprun" achievement. Says I have 12/15, no idea how.
Mining: Ore clumping to increase your odds of a good pickaxe craft is useless. Better off doing more tries with lower odds, since you get the same odds of getting an upgrade at all overall, plus a chance to get an upgrade for a lower cost.
Village: It could use some adjusting. It's cluttered with all its resources and upgrades that do similar, unsatisfying things (mostly larger capacity). It's giving me around the same amount of global levels as mining, but it feels like it's taking a lot longer than the other because you have to put so much more effort and brainpower into it. I think i'd start by making farms/plantations/mines cheaper since they can't produce extra income without already investing into more workers.
School: I'd like it if the rewards were improved at the cost of making the minigames more limited, like with an energy meter or simply making it so you can only do each game x times a day. That way people don't need to grind it as much.
Gems: Seems really, really slow for upgrades that aren't too huge or interesting.
Despite all that, i'm enjoying the game and i'm looking forward to future updates.
Mining autoprogress is a way to automatically dig down when you are on the deepest rock. The limit is the maximum amount of seconds the next rock can take to break for this to work. So if you put in 90 seconds it would keep digging down until it would take more than 90 seconds to break the next rock.
Ore clumping may be inefficient now, but that will change later in the game!
In the village, resource caps are a lot more important than in other features, which is why about every second building increases it. Buildings like farms, plantations and mines have the benefit of being persistent, which means that they stay even after prestige. So yeah, the village is intentionally slower than other features.
School is something I'm already working on, I simply did not expect players to grind that much for the time skips, so there will be some sort of limit on the amount of times you can play for these rewards.
Gems are (like the village) supposed to be one of the slower features, as they are meant to be a resource you really think about how to spend
I've found that clumping gets quite a bit more useful once you get a second metal to alloy with in crafting. You can use a large amount of the less scarce resource to improve the chances of getting something good out of the more scarce resource.
Has a rather nice UI design, and all of the QoL missing from so many other games, absolutely something that people should check out if they enjoy the genre!
The only bug I've run into is that the Community Center seems to have vanished when I started construction, which seems to be causing it to construct forever (There's nothing in the console though, which is odd)(It took forever to build and with the entry gone I could not get an estimate, but it finished eventually)I'm very much looking forward to seeing how things develop with this project!
I was just coming down to report on that crossed-out thing as a QoL issue! It also struck me that once you've started building a unique building, you can't see its progress. It'd be nice if the build queue could be expanded to show you more information (that; what the things in the queue are; how long they'll take...especially since you can reorder them, as I just learned, it'd be nice to know what effect that would have).
Why is the web version of the game so small
The game was smaller than intended so I updated it to be the same size as the desktop version
Much better, thanks!
Just one error to report: The limits do not seem to work. I have 4000 stone but a limit of 2700.
This is actually an intended feature! You can still collect resources after reaching the limit, but at a reduced rate
now it all makes sense
This is a really cool game! I love incremental games, but this one is quite unique. I love the mix of story elements with survival/town building and resource management. The depth of the game seems great from what little i've played so far too. (I also love that you can get more than max resources, just slowing down production that'ss a great feature.). All in all I can't wait to see more of what this can become ^^
wtf i lost all my progress
Hi, I'm sorry that happened to you! I don't know what exactly happened there. Restricting cookies / website data in your browser can prevent the game from saving correctly, maybe that's the issue. Did you play the game in browser or use the desktop (downloadable) version?
i played in browser and i dont restrict cookies
the game even mentioend how long i was offline but did not store any of my progress
That seems a little strange. Maybe the autosave got disabled somehow? The game usually saves every 30 seconds and notifies you about it. Could you please open your in-game settings (top right) and check if there is a number in the autosave option (generic, third option)?
says 30s
no idea what happened
ive gotten schoolign to D-- and still no books are offered
Attending school does not immediately give books, they are gained passively (you get more with better grades). If you want to buy upgrades with these books, you need to reach the maximum level of certain main feature upgrades
how do i use the bombs
The bomb in mining just shows how much damage you deal per second, it cannot be used